![]() ![]() The alien organism in Planet also feels appropriately alien, because they operate on different mechanics in terms of combat. You can literally affect this unique characteristic of the alien planet by terraforming your territory to raise the land such that your bases are located west of that elevation. Winds on the planet always move from east to west, which makes rainfall more beneficial in areas west of elevated terrain. Alpha Centauri succeeds as the best planetary colonization game because of three mechanics-driven elements:ġ) The alien planet you are colonizing feels aptly alien because of unique mechanics tied to how you build and expand. Anyone who hasn't played the game will probably see how it looks like and think "Hey, it's Civilization in space". ![]() The only game that really captures colonizing an alien planet superbly is Alpha Centauri. Building that base doesn't change depending on the planet, and characterized by the same repetitive, bland mechanics that plague No Man's Sky. No Man's Sky has no colonization to speak of, with every base that you can "construct" already being there. This simplification is understandable, since these games focus on building star-spanning empires and not colonizing planets specifically. Stellaris, Galactic Civilizations, Endless Space and other space 4X are good games, but colonizing planets in them are simple affairs: clicking on a colony ship towards a destination, then click a few more buttons to terraform that planet if you want. I do not understand why people are saying Stellaris and No Man's Sky are good examples of games that do the colonizing of other planets well. There are a few space flight/combat/trading sims with some colony building aspects too, where I think the Evochron games (especially Evochron Legacy) probably have the most fleshed out mechanics, but No Man's Sky has gotten more and more of it with recent updates too, and the X series (with X: Rebirth beging the most recent) have some space station and fleet building aspects. Master of Orion, Endless Space, Sins of A Solar Empire, Galactic Civilizations, Distant Worlds, Star Ruler and Stellaris stick pretty close to the traditional formula in which colonization primarily is your means to increase production or research rates in order to defeat other civilizations.Īnno 2205, Aven Colony and Startopia deal with more city/colony management stuff in the vein of Sim City or The Settlers with little or no combat. Basically the entire traditional 4X genre is about that (the term originally only meant Master of Orion style space colonization games, not the likes of Empire or Sid Meier's Civilization which have retroactively become part of it). ![]()
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